Session 30
Vicelen 11th, Istreudras, 382 🌓
Cold, Drizzly, Still Wind
We don't have any encounters of significance until the end of the day when we find ~40 cavalry camping near where we normally camp for the night. We decide to approach them and they say they are from Turos Drav. We ask if we can camp with them - the leader consults with the Crusader after looking us over we are given permission.
Vicelen 12th, Turadras, 382 🌓
Chilly, Mostly Cloudy, Still Wind
After waking up early to the sounds of the soldiers working, we head out quickly for the temple. We encounter nothing of note on our way, and make camp outside the Temple.
Vicelen 13th, Iannadras, 382 🌔
Chilly, Clear, Moderate Wind.
We head back to where we'd left off (room 15). As we continue to explore. Around the bend we find reddish roots. Titania cuts one and finds that it bleeds a thick sap that smells and looks like blood. We try burning it with a torch but it doesn't react. We continue on and find a room containing a large pool of blood. There are several exist around the pool, some of which can be accessed by walking along the shore, and one which would require swimming through. We head to the door that would lead to #18. We are unable to open it. Aurelia carefully searches the room but doesn't find anything of note. Uthman notices a ripple. We regroup and decide to shoot into the water.
A wet bag of loose shifting flesh emerges from the water. It is vaguely humanoid shaped and it's skin is constantly changing, growing and absorbing mouths and appendages. After an ineffective volley of arrows, it charges forwards and attacks. After a brief flurry of attacks, it is slain and collapses into an amorphous pile of flesh that slowly slides down the shore back into the pool.
Aurelia throws a copper piece in but doesn't see any more disturbances. We use a spear to determine the depth of the pool which is ~6ft deep.
Aurelia climbs the walls to get to the other side of the pool and sneaks down the passage. Too late she realizes that there are two more abominations down the passage. They charge at her and attack. Aurelia is struck by a couple of the flurry of blows and is paralyzed. Before she is brought down she manages to scream for help, and the rest of the party leaps into the blood pond to come to her aid. They arrive in time to distract them and save Aurelia. After they slay the abominations they search the area and find
405XP for the abominations.
- 750GP
- 4 amber stones (100GP ea)
- Necklace adorned with tiny bells (100GP)
- Gold ring with "To: Medoria - Eternal Love" inscribed. (400GP)
They carry Aurelia's still paralyzed body through the pool of blood. Aurelia, Titania and Mim's wounds are all healed when they emerge from the pool. Titania notices that her wounded area on her left arm has become scaled, Aurelia finds feathers growing out of her healed wounds, and Mim is covered head to toe with a thick matte of hair. The party notices a new, seductive musk emanating from him.
We continue to explore, looking down the western passage. We find some mustard ooze. We burn it. We keep exploring. We find some green ooze. We burn it too.
- 76XP
Totals from the session:
750GP (125GP ea)
750 + 400 + 100 + 400 = 1650XP from GP
405 + 76 + 1650 = 2131XP 355 XP ea