Session 3
The abbot leaves in a huff just as another man enters - another brother of the abbey, Murig. He asks to talk to us in a private and leads us around the abbey to an overgrown garden in the center of which is a dead tree. Bragi finds a sword in the tree and immediately pulls it out without any regard for the sanctity of the tree. The hole left behind is at hip level and very suggestive. He ignores Bragi's rudeness and gives us a proposal: Bring him the branch and he will reward us with 500GP ea.
After bed, Daren is woken by a knock and sees a man. He follows him into the woods, into a henge which turns into a staircase down into a place that is filled with corpses.
Thawmund 28th, Maersdag, 331
Balmy, Partly Cloudy, Still Wind
The party heads north following the directions we were given, and Daren experiences déjà vu.
We make it 12 miles, and encounter nothing of significance.
Sturla takes the first watch and late into it he smells wood smoke and something else coming from the north. He decides to do nothing, but tells Bjerg about it at the passing of the watch. Bjerg wakes Bragi and they decide to light a fire at a distance and see if anything comes. Bragi stays by the fire and eventually hears a giant approach. The giant asks for food and introduces himself as PeePaw (which Bragi learns is effectively Grandfather).
We learn that PeePaw discovered burned wagons and dead up north (which he buried) - then he saw the fire and came to investigate. He saw many dead goblins, but no red hands. Geshla takes the final watch.
Seedmund 1st, Alcarsdag, 331
Warm, Partially Cloudy, Gentle Wind
Halfway through the day Geshla sees a gargoyle flying overhead but it does not spot us. He flies off to the west, towards the Wyrmsmoke mountains.
We make it 12 miles.
Seedmund 2nd, Ciarsdag, 331
Hot, Overcast, Still Wind
We arrive at Skull Gorge and the bridge across it. We see standing stones lining the gorge, leading east and west of the road. The. stones to the east are mostly toppled, so we head to the west and eventually come across ancient dwarven ruins which include some broken stairs. We climb down a rope to get to some stairs and continue down and find a courtyard and a ruined temple. We begin exploring.
We find a kobold named slimo and make him lead us to his King. We get to the king and he gives us a choice: Find a dragon or fight him.